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Third-person RPG, where you take a role of an artificial intelce. A all research spacecraft, completely controlled by an advanced artificial intelce, found an ...
SynthWars Demo
Third-person RPG, where you take a role of an artificial intelce. A all research spacecraft, completely controlled by an advanced artificial intelce, found an abandoned planet. The approach to it falls under the bombardment of unknown artillery and crashes. As a result, only a part of the ship's systems, the maintenance bot and the AI core remain. What would you do, if you are this AI? The ship has equipment, that is intended for maintenance bot assembly and repair. But in current situation this equipment is must to be used for fight purposes. You'll have to start with a repair bot, which is adapted for battle. With progress in the game you'll receive some robot and weapons drawings. Saved up enough resources, you'll be able to create real masterpieces of robotics, and arm them with powerful weapon. To protect a base and an AI core from enemies attacks, it's possible to install defensive devices in the ship, like doors, turrets and traps. You can also defend the base by your robot. For constructions, creations and improvements you will need resources. You can get them by taking and keeping special mines. But resources are necessary to all, so don't wait that you will get these mines easily. Action take place on the planet, where an advanced civilization was flourished long time ago. Now this planet is desolate. You can meet here only hostile mechanical monsters. They are patrol wastelands, seek downed ship's remains, and defend resource-rich lands. There will be many weapon types in game. Various light and heavy weapons for melee and ranged combat can be created by ship's production capacity. Almost everything can be upgraded: AI core, base, mines, robots bodies and weapons. I made an unique battle system. The main feature is the active use of temperature and energy. For example if you will hit enemy with plaa-type weapon, the target will heating. The target's metal will colored red and when temperature reached high value, the target will burned and take additional damage. Metal cools down with time. If a weapon's damage type is cryo, then a target slows down, covered ice and after all it will be frozen. You can also disable target temporarily, by overload it system with energy-type weapon. An environment also influence a battle. For example the air in desert is very hot, and it will be easy to burned a target.
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