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Super Crash Adventure - Rescue CoCo
The game is the ability to take control of jack or coco some of the larger enemies in the game, and use them to rain destruction on the baddies. Now let me tell you something: I don't care who you are or what you do, but mind-controlling a giant monster and ashing things into tiny bits is fun. First of all, let's talk graphics. Sporting a brand new art design that's probably aimed at younger kids who've never heard of Crash before, Crash is not a bad looking game in the least. The main story doesn't pretend to be anything it's not, but at the same time you get the feeling that the writers are trying a wee bit too hard. Especially when one level is called "Don't Eat the Yellow Brick Load". So a typical level will be like this: run forward and punch normal guys, find a monster, jack said monster, use the monster to kill other monsters in a large circular arena, and then continue in a straight line. There really is no variation throughout the entire game, and that's where Crash starts to suffer. There aren't any real puzzles that go beyond the standard "shoot the target to open a door" sequences, and most of the unlockable or special items can be found just floating in plain sight: there's not much exploration at all.
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