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RogueThing Prototype 2.0
A game that is undergoing development, I plan to turn it into a rogue like of some sort with place holder assets for the time being, then eventually replacing it with real art. At the moment all that has been implemented is a 4x4 grid, with a static player location, and a randomly generated item placement and enemy placement, there is an on click interactive that feedbacks with a text based toast that is the items description. the next step is to implement basic combat and movement, in addition to a feel of
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