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鉴于很多朋友问我要盗贼的能量监控软件,我现在发一个怀旧服TMW字符串 TMW 就是 TellMeWhen综合技能状态提示插件 下载地址:请私信我获得,放链接没头条没给我过,非常抱歉! 下载后为 TellMeWhen-8.7.0-classic.zip 解压后得到两个文件夹 将其复制到怀旧服目录里的\_classic_\Interface\AddOns 文件夹下(比如我的位置为:F:\WoW CN Green Client\_classic_\Interface\AddOns) 在游戏内按ESC 插件选项里确认已经勾上 TellMeWhen 和 TellMeWhen Options 即可启用 进入游戏在聊天框输入 /tmw 呼出设置界面, 在这个图标框上点右键,把字符串内容复制到下方的 [导出/导入/还原] 栏里,然后选择 来自字符串 - 分组 - 复制分组-创建新的角色配置分组 就成功导入字符串了 数字版连击点: ^1^T^SPoint^T ^Sy^F6153854532812078 ^f-48^Sx ^F-8980606996186165^f-47 ^t^SScale^F8852866584281108 ^f-52^SRows ^N2^SEnabledSpecs ^T^N104^b ^N102^b ^t^SGUID^STMW:group:1NcMsuRLMmhO ^SColumns^N3 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcMapbSFw69 ^N2^STMW:icon:1NcMasIqi48F ^N3^STMW:icon:1NcMauW0HzzO ^N4^STMW:icon:1NcMawVelIJH ^N5^STMW:icon:1NcMYDDaPjVc ^N6^STMW:icon:1NcMYDDeLJgJ ^N7^STMW:icon:1NcMYDDi3qwU ^N8^STMW:icon:1NcMYDDmU=mA ^N9^STMW:icon:1PGVYMUkrx5M ^N10^STMW:icon:1PGVYMUrL6NP ^t^SEnabled^B ^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NcMapbSFw69 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NcNLrKI=YxC ^STexts^T ^N1^S["1":Red] ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S3562 ^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NcMasIqi48F ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N2 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NcNLrKI=YxC ^STexts^T ^N1^S["2":Red] ^t^t^t^SCustomTex^S3562 ^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NcMauW0HzzO ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N3 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NcNLrKI=YxC ^STexts^T ^N1^S["3":Red] ^t^t^t^SCustomTex^S3562 ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NcMawVelIJH ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N4 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NcNLrKI=YxC ^STexts^T ^N1^S["4":Red] ^t^t^t^SCustomTex^S3562 ^SFakeHidden^B ^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NcMYDDaPjVc ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NcNLrKI=YxC ^STexts^T ^N1^S["5":Red] ^t^t^t^SCustomTex^S3562 ^SFakeHidden^B ^t^t^SName^S数字版连击点贼德通用 ^t^N86907^S~`~| ^Sgroup^N2 ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N0.6 ^t^t^SConstrainWidth^b ^SStringName^S数字 ^SSize^N22 ^t^SGUID^STMW:textlayout:1NcNLrKI=YxC ^SName^S居中数字~`2 ^t^N86907^S~`~| ^Stextlayout^STMW:textlayout:1NcNLrKI=YxC ^^ 图形版连击点: ^1^T^SGUID^STMW:group:1Mrhr4Qdn1Do ^SPoint^T ^Sy^F-5945511134984343 ^f-47^Sx ^F-7634092947856123^f-44 ^t^SScale^F8394587131346944 ^f-53^SLevel ^N5^SColumns ^N5^SIcons ^T^N1^T ^SType^Sconditionicon ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S3562 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N1 ^t^Sn^N1 ^t^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N2 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SDuration^N0.1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S3562 ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_ENERGIZE^B ^t^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N3 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S3562 ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N4 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S3562 ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S3562 ^SEnabled^B ^t^t^SName^S图形版连击点 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N5 ^SSpacingX^N5 ^t^t^t^N86907^S~`~| ^Sgroup^N5 ^^ 生命能量条: ^1^T^SGUID^STMW:group:1TQLVf2ono2T ^SScale^F8021419434704896 ^f-53^SRows ^N2^SPoint ^T^Sy^F-5859797679039214 ^f-46^Sx ^F-5049298936377669^f-49 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N-1 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SType^Svalue ^SPowerType^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^t^SName^S生命能量条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F7973291641798656 ^f-45^t ^t^SView^Sbar ^t^N86801^S~`~| ^Sgroup^N3 ^^ 目标递减 偷袭 肾击 脚踢 闷棍 致盲 ^1^T^SGUID^STMW:group:1NbU5kZ5xgHK ^SScale^F7118770317295594 ^f-52^SPoint ^T^Sy^F7750960466481620 ^f-47^Sx ^F7132341036190232^f-45 ^t^SColumns^N5 ^SIcons^T ^N1^T ^SUnit^Starget ^SType^Sdr ^SShowTimerText^B ^SName^SDR-CheapShot ^SCustomTex^S1833 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N2^T ^SUnit^Starget ^SType^Sdr ^SName^SDR-ControlledStun ^SShowTimerText^B ^SCustomTex^S408 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N3^T ^SUnit^Starget ^SType^Sdr ^SShowTimerText^B ^SName^SDR-Silence ^SCustomTex^S脚踢 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N4^T ^SUnit^Starget ^SType^Sdr ^SShowTimerText^B ^SName^SDR-Disorient ^SCustomTex^S6770 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N5^T ^SUnit^Starget ^SType^Sdr ^SShowTimerText^B ^SName^SDR-Fear ^SCustomTex^S2094 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SName^S目标递减 ^t^N86801^S~`~| ^Sgroup^N4 ^^ 全控制显示, 图标一目标被沉默、昏迷、恐惧、瘫痪、魅惑、缴械, 图标二 目标被定身、减速 ^1^T^SGUID^STMW:group:1RRkDU86fHcR ^SScale^F8776269600653312 ^f-52^SRows ^N3^SRole ^N1^SPoint ^T^Sy^F-5923900768511472 ^f-47^Sx ^F5726476334336135^f-45 ^t^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RRkDU6YlNgv ^N2^STMW:icon:1RRkDU6cirx3 ^N3^STMW:icon:1RRkDYkhN28= ^N4^STMW:icon:1RRkDU6gUfU= ^N5^STMW:icon:1TSuL8RAAwgq ^N6^STMW:icon:1TSuLADU0a_c ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RRkDYkdacVS ^N2^STMW:icon:1TSuDoVyxsuJ ^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SSilenced ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1RRkDU6cirx3 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SStunned ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1RRkDU6YlNgv ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SFeared ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1RRkDU6gUfU= ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SIncapacitated ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1RRkDYkhN28= ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SDisoriented ^SGUID^STMW:icon:1TSuL8RAAwgq ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S还击 ^SGUID^STMW:icon:1TSuLADU0a_c ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^SRooted ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1RRkDYkdacVS ^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SSlowed ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1TSuDoVyxsuJ ^t^t^SName^S控制显示(怀旧服) ^t^N86907^S~`~| ^Sgroup^N6 ^^ 目标dot、自身技能buff、还击监视 ^1^T^SGUID^STMW:group:1TQLDsfCtzKs ^SScale^F7995811765944305 ^f-52^SRows ^N2^SPoint ^T^Sy^F7290479888564204 ^f-46^Sx ^F-4597768400409295^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S8639 ^SShowTimerText^B ^SInvertTimer^B ^SEnabled^B ^SOnlyMine^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S8631 ^SShowTimerText^B ^SInvertTimer^B ^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S13877 ^SInvertTimer^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S切割 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SInvertTimer^B ^t^N7^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SInvertTimer^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SREACTIVE ^SName^S还击 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N0.5 ^SName^S还击 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1TSDUzawSVmp ^STexts^T ^N1^S还击 ^t^t^t^SCustomTex^S14251 ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SName^S疾跑 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SInvertTimer^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SName^S闪避 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SInvertTimer^B ^t^t^SName^S目标dot~`、自身技能buff、还击监视 ^t^N86907^S~`~| ^Sgroup^N1 ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N1.5 ^Sx^N1.8 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^Srelati
2023-11-23期待已久的手游每一个都不能死即将登陆九游,这款手机游戏吸引了大批玩家的关注,有很多粉丝都在问九游小编每一个都不能死好玩吗?每一个都不能死值不值得玩?现在就为大家来简单分析下,看看这款游戏的玩法特点和游戏剧情介绍。 1、每一个都不能死简要评析: 一款非常有挑战性的敏捷小游戏。在游戏中玩家控制两个火柴人在不同的线条上奔跑。并且,玩家还要躲避重重障碍,不能够死掉其中一个火柴人。 游戏介绍 一款非常有挑战性的敏捷小游戏。在游戏中玩家控制两个火柴人在不同的线条上奔跑。 并且,玩家还要躲避重重障碍,不能够死掉其中一个火柴人。 游戏特色 极具个性创意的游戏 挑战快速竞速的乐趣 测试你的反应能力 火柴人为题材的游戏 2、每一个都不能死图片欣赏: 通过上面的游戏介绍和图片,可能大家对每一个都不能死有大致的了解了,不过这么游戏要怎么样才能抢先体验到呢?不用担心,目前九游客户端已经开通了测试提醒了,通过在九游APP中搜索“每一个都不能死”,点击右边的【订阅】或者是【开测提醒】,订阅游戏就不会错过最先的下载机会了咯! 下载九游APP订阅每一个都不能死>>>>>> 一键高速下载,礼包轻松到手! 连GD都在玩的游戏APP 点击高速下载和GD一起面对面 智能预约礼包和下载你还等什么 var articleLittleBoxWidth = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth ||0; if(articleLittleBoxWidth
2019-02-22魔兽世界tbc副本经验字符串是什么,副本经验升橡字符串是用来统计玩家杀怪记斗喊录的,不过是需要玩家进行设置的,接下来是深空小编给大家带来的《魔兽世界》tbc副本经验字符串分享,感兴趣的小伙伴来看看吧! 深空小编推荐阅读:《魔兽世界》任务关卡攻略汇总大全 《魔兽世界》tbc副本经验字符串分享1、以前玩家练号的时候都需要大哥的帮助,以前的WA开了TBC是不可以用的,玩家可以自行修改。 2、之前的不能用的原因是开了70以后等级提吵销旁升了。 3、现在在载入里面把60改成70就可以了。 4、或者直接复制深空小编给的下边最新的代码也行。 代码分享: 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2023-11-22魔兽世界wlk马上就要上线了,相信还有很多小伙伴玩鸟德不清楚鸟德监控字符串是什么的,今天给大家带来了游戏里面的鸟德监控字符串,那么下面就为大家带来了具体鸟德的监控字符串,效果和使用方法。 魔兽世界wlk鸟德监控字符串 鸟德专用监控210228 !WA:2!TAv3VTrwv8AmLwMUT0KsdDdlquL2S0YQOMu1nPGqAZKy3ywNyNXtAsdLnZDM5Ap32XZm9oZehhyfB8(HYtGWGecXkqYceiTiHKFa2NwHYdWRhzH4pGk2g418xaN7Dg78rR0USWl235C)6C(9X9EZC3Hd1U5etoXmdxFy7HT3DI2eUvrQxTiN3EKhB6ZTPCvI1dT5(bbxu1LT92eU9y6((UrSa(wLQwnKgTWFX9V9wFRx(LT5n7hW6(Lx61)5FMUeplhFEzFMxK5C5wspNwNQXUUZX4wUudTWaIf90CIveZ3l8v0cJi8ifZQmpwOJIk(xKsRioRwnkpC0X5PnF3o2uZ4Qv1Bgq5lKRy58Ruunc)qJeZjt1kmG66wWou5XHXM0nPErvWrZ2Q7gZnBf9nQOpRMUAmU4MbUKMuUMhPonurtouZfOe3iNbtTmNItvRs5Cfl2o2lnfu6A57gx3RIOcYAYj2S4W3(5AfhslYQZIC0iUSAEWz5ynjMqMo4cQrRjkufvxFIDEZiIlUbJOvpgHtfvmTTgb(6kAwUKWqrl1q22urJEMPSWC(U(8Vt2SzlN9gtCRwC)gjzaN4XQtIOoAHw4QM1mH8C6K8Fo7A0GHQ8OycNowEKbgBvhweTdxMqcCCp7MikWSQX9JdsNvfC3pTAOpps1Z3JovmZU7Sto3Tzlg61WXPDi1TQKBvlMlVoMmrebrM5ameL7rCVlsByGLFSfw1reVO8iv7Zn1MD(cRuPhjocvhLcKSVYEjBAIe6ZBItPkRMsNiFRntwMZU59VkZo4k)7p4x)rF4F(F(b)09)z)(9)L)KN8J(Dtn5nMAQz6wLJ8yLiojIKTDnoZEvMDKZ5oirfMx0ROunRmNwUCl1smcX3xvB(Uj7DbpCRZQIyqdnTc3zbDnxbzEU0Uta)mzYKTdMD2SK8UlZRQpVUS0vANWdyZxbEU87rjHIes6OodCjy6E2Ocv09gc9kpKkwOWwIXjsfyA16eMxEqtoAOcOdRG)F(tgzyR13DSomC2v8J5w0x4uWRQaFUmWzGZUNf6pT9B4jyDdvXGmGVWfghU4FcxIVyBHjrQ4hT9tEVD3FN3)jV3FeRyVsEUnnGVm8cWxb(QWLvGrGVeCfuLYRrJGrv4O4EjCEgWq8fMvBr01bFnLGHe23nP6jgJf9TP)HtbF7Lp4HuAWScnDKMOIDGLfqYjRS7(XxROBpKejWnQd8IJ(p6vZ1VrEo9rXupRML)S3yIPUfCjo6VeD0v8ZAjQOmTeFia2EMXrr(ELqPeA57icNCo3LLJ)EPJVT4JbESS7Hv8D6hXrv0PJC31Dywp0JggMvoJkspNSzrggEi5gOMybnDOSAor7aJ)UTX1BdP72GZ8Kwn0DpUMSLHkNWSn6igtYjdgWlnUzioqx6TXdbGRjokq2VLFDtc2)1hhAOnV2kfMx0)3q0pCt4EAwdkb40zGYkQB77xpJwdHFyhyUeNe8DHVjCwixw4oWcW5q2rboVcCbfqvbtpHRdb8z6oV11EnETBD7BLRmEQwGdjlusPvFrMXUJbREu5hSMt6IDb56jvE)v41nK6P7pqH1d9jwo0Wko(nk51lu(3ISqrbluFOuffDWvGVhS(OyUoeSbk3adP6cioYK3uQiaR(QaWgEOdufQboxgyzGhKac0mGRb4LfQNf8hccCGhj4dGBaIdAhhqSm2a2uG4qJdbByRemgAEm8f2ozzFth47NrIEPq6bdmujhmb3ZqGV)GDe0WmDxFXR5Usfn3fEadEdheMHFOalrck1Ciu9O4)iMJte58Nmsk6NMq9zadXgFOL)eiVaDxFuZ)1V493)d)ncIjfMFke(tBs9FdT48Xtlj4(aM5qczahHeNGwEvjG(MgcwPVi)DoMy8iKXYrHR58at)nVzCkzieujSbsPPalo0tkRt8iPYAb6IYZ35OW7oqRbhFIWkIUig)jv(IyYtHti2HYxeK8()go9P9Wyb6Ci6UxIgkvSNONf2Hu54mDlwT8RXkupN(YAcqgvLi8Jym6CYL9zDYXX1TRpQ20to50tFcXBcY(8dq2HF2i7139sbdhr3kAJqhI9H3ke88YGYFsU6EJW0gW0Th03vFXWGlEKPF41)poj6GN)m7k6LcUKmi(MgFXdaSKV9qDw8Zds2i2w0KhKStVKhK0)sN9K9)G4Wiw1MyQlVkteRJSJdplVDAg7ffCX8C22JTCmXw8ANX01pwH2FL7jJ1aVhAvojO1QPns2WnzHmt8v4P14rEQEWqfwAPCABOwsxV0IYhc1BWwlEu41sRG1o2(i6v(K8sROxSWs5(KPRDEkDDE4Lg5qv71h5zE07)J63J6K7RL3)3(R(O36hNQLrHC6fJOQ(nexd28ULZhCNcnwPbRVi2apEy4n)7R9Fc 复制月火监控(目标有此DEBUFF显示倒计时,无时发光) 虫群监控(目标有此DEBUFF显示倒计时,无时发光) 264神像监控(自己有此BUFF显示倒计时,无时发光)
2024-04-23魔兽世界中有着许许多多的职业,相信很多小伙伴们不知道wlkdktmw字符串,今天给大家带来的是wowwlk怀旧服死亡骑士tmw字符串分享,那么给大家带来具体完成方法。 wowwlk怀旧服死亡骑士tmw字符串分享 那如何做到每一轮都打出13个技能而且不断疾病,一键宏永远不可能做到,凋零缠绕穿插的时机永远在变化,靠人来判断比较难,这时就需要一个提示,所以我做了这个TMW技能提示 之前有按照攻略里介绍的循环 (冰冷 暗打 鲜血 鲜血 天灾 天灾 鲜血 鲜血 天灾) 这种连续放技能的循环也做过,但是打下来发现这种连续放同类技能的循环会出现某一系符文2个都转好了,然后因为打凋零缠绕有共CD导致没有第一时间泄符文造成浪费,或者选择先打技能泄符文也会导致符文能量溢出,导致两轮疾病中无法完美填充11个共CD; 所以后来我改成了(冰冷 暗打 鲜血 天灾 鲜血 天灾 鲜血 天灾 鲜血),技能循环数量相同,但是这种循环,完美规避了符文能量溢出或者同系符文CD2个都好了但是没有第一时间打技能的情况,同系符文永远有一个在转,当然操作也更复杂,不过还是哪里亮按哪里,都是设置好的。 按错了也没关系,哪怕一开始乱按一顿,也会根据你符文情况和符文能量情况来提示,后面跟着提示按也会把你带回正确循环。如果出现招闪情况,比如天打招架插件会继续提示打天打 还有一些功能没展示,比如非战斗状态下提示补白骨之盾,号角;缺少宝宝提示啥的。 疾病覆盖情况,全程不断。 除了绿脸起手符文能量不足,第二个疾病循环内都是11个共CD技能且不断疾病 疾病持续时间20S 20/1.5共CD=13个技能还多0.5秒时间续疾病,不会断病,你就是乱按,他也会指引你打出 1冰打 1暗打 3天打 4血打 [3缠绕+1号角或者(4缠绕)]每轮总计13个技能,如果出现招闪也不影响 本次更新识别了天赋,如果你是血DKT,他就是提示的是T的循环,鲜血打击变成心脏打击,天灾打击变成灵界打击,另外无论你怎么按,只要按照高亮提示来按,他都会指引你打出13技能循环;
2022-09-13魔兽世界wlk马上就要上线了,相信还有很多小伙伴玩鸟德不清楚鸟德输出字符串是什么的,今天给大家带来了游戏里面的鸟德输出字符串,那么下面就为大家带来了具体鸟德输出字符串,效果和使用方法。 魔兽世界wlk鸟德输出字符串 鸟德输出210228 !WA:2!TAv3VXXvv8SAvtth1wI3s(KuIBQQXHcwj2K0KwcHDSxh70nEDN1oouzPDNpU7o36zN7K7Dg7yZxnlHutPGImpqfqjvwapHqO9fqGAEiQVuXdCyf)ferQCrcvP8xaNZDg)vcrvfyEy37EUN5EpNZVF)oNn3flOSgAGJpWPk0QGxbVLF6Uo2UZ5jfrdlceYZNpF(jZFSboXDCespM0mBZODBgWxAjBPxVtjebX8OvJfUZZKkUiCxZpR8kvA0qXIZ5K(E(YfZmSQK1e9zQfJywnLIKOvt9OkFj2J0jDD6vNlxU8DTtI9fYkrX47OmCCfHn4nnK2UAdN0sfBlJnm5H8ydNg4xkFJ2XsEZMySCW(KzlV(QEmNKgnORvowPYto60LnJPyWorApyBveliyCpLXDujoS5zHXvrV5xPtTHlwDQAvNQO1uMj4L4efyVitUHBtkzOBwvNSu5YwAloJXSdI9TcTBXugRKeMfcgzjAjVMSOEQE5eBjR3rtcc6DgFEm7E8WyMm0o4IPfXxPJDOlM6tkWnCgU0etvYAfflOH2a0)r4Erf(O)4nV7T(dRDRFYDFJ)0Gh)ydo4P6WdBiKTSPYJrNgsmiQglTJTZFV0ZBuYevgCQoSvPstyPCTdy5ZQ8JhIyu(BN(Jue7XwfZvlnOPmgmH715eYZv6yVAZer5OvraXJNcoMbcBVrnviqUxRwjiPWWeRRU7foLHLBGTsrRCIXRlmMwUIDipnspjS7rH9zgkcz3MzROqMf2m2)r76HWd5rncSKkgDFQ2KpuoaNXSLnpeFx4mWx7rHZcFDOiUSW9BPG7lU8HHhbzMWjV(kjkwnDavxYd1KqmC6dmQBkT5E1xL2pnmRdVuFok0Pa2PXigonf369DfTCSX9FX(GZznI10JpcT)lq7dFvD(G3ofeRhtMpGLcpGLDMRTueRt4CoT4sPq6d7kh8yYy2vItKm4jmwXbdmVli8ydwCKrGVa0pCcS(MkzYp2z)NlPFYdFgmk6Zsjsc9I(kJtSRg2USzl65vjun7mm75kIfx1SxG5XTNTk5NAwt(CSXeYWbenB22tut)61Hcgqpgq5OxyBNJyBNZKIfys9Y0tm1k95qdbp1t2h8zxUNOEOAxtwitYDR6lwOsy9UB7NDu6VSy2ElchXa2dSxyFoOmporbhe(CTPdGuI1HEJoWWyZhpXcH9oPu0uYuQE7VkjLpkCi4P7krLO(NtGC(B)HV9nx7w)(7(oV7A3496sNIA9TQdhWa(8WHLjHAjSj21rSYgBVR)6FttzqDK7C1BVoLSWXHNDVW0WfJ6HAhnpBQuHobn)2Da99kWxkpCuTsTnD3349C9GH6y1uv2Rz1tE6(Lw2br(25HVmmqupECLRKfZQTbdaEsdSTLcZC8cz(WGgo(mEt)43VGJ2jmWFEdRf4EX(VFHn53WW1HrYy0qP6WOelgo3MeyySuElm()h4SpHbC(CWlxxZtHYWoV2JdxaMiJycvo)yN9JVj98Ui58JpR(jJCctg9sFkiuzuuLi0ws8tWAtI5iFYeCcolsaLU6wbhwHTYvZYCd4reBijmLL(BKiyRPfRqdh09XpOZh(t)1R9ZEDOx4ziMcryqYiXYis6(G9RjQpRb4CFqpiqmFbEJ4J(YxwvXQiW04n0GGxOjIQFXL3tubsFxt5BJK5lL23n)kAB0hh55cJ29w8yZ5J3j166Jfmlo9uvIEkTrIdtDxDNH4hMfXFEp9g48kMN24v7Mot4BKnB(269FTevmVXIi8Tpj26NSLfFPEFP1NKRTL24bH2)Ypx)KllUBiWXwF0F(Tx739R2w2LDxhAhD1gxaN0mJ0oQ9mzl6UXBtn4nNahjKL7BzEi0FAOopxXX2H1JoWg1QAPJ)QfMTaoZMNi9FmgQ72ZITLAzb3hS8(JEMh4eJQfZBXQfjzUCAcDEqEKNlcuAGaIHeyEyb4kxfwmhSew9EZY7ejgFt4BLd(20)Jkp8DGVlC58WRFODaFp4AWvH2W1RdFF033aoZ)HCikBHfDXEWYdb)GCrh(HfyElIuvURp4)p2dWPwdWRDThF92cp)6s87BuP5N8WZhMgMK96XtKuFNVvQSNAbGxo2vitIdZr6uuKwG0PL(FwN2siwxOcTQRvHBruscssnIIYqu0(lwMeTBxAIAUmP5nijiQuXYePhhQZy(vJRmS)WV6LxG0PK0KameNdF448gymn99F9o0ZVmfRjGMazcSju(n)acOtXre5xE)zh(NAs0pmLeHKNTE8Vf8J2Y5)Jtjcyl4)lNiGDPkm)F)s)7d 左边:触发月蚀显示,并显示倒计时 中间:星辰坠落冷却完成可以施放时显示 右边:触发日蚀显示,并显示倒计时
2024-04-30帕拉斯加速引擎由biubiu团队倾力打造,面对当下网络游戏新变化与之产生的网络加速新痛点。我们对引擎底层协议、流量数据交互、专线调度策略进行了全面的重新梳理,研发出在极致延迟、稳定弱网上更具优势的实时多路发包、弱网对抗、动态多线,同时部署了全球海量游戏独享的高速专网,四大黑科技组成了帕拉斯引擎2.0。
精准定位游戏服务器所在地,配合专属高速网络通道直达,大幅降低游戏服务器切换带来的延迟和丢包抖动。
全球部署海量游戏独享高速专网通道,最大限度突破数据传输的物理壁垒,达到加速全程又快又稳。
检测全线多路径游戏数据,AI算法智能匹配多条游戏独享高速专网,多路+多倍发包完成加速流量保护,时刻保障极致延迟。
采用帕拉斯大数据预判重传技术,针对本地网络波动,实时补发数据包,毫秒级响应有效避免卡顿掉线。(尤其针对wi-fi连接、校园网场景有显著效果)