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The team aspect works much like it does in the best fighting games. The number of characters you get to pick is based on the combined strength rating of the cha...
Dragon Fighter supersonic Warriors
The team aspect works much like it does in the best fighting games. The number of characters you get to pick is based on the combined strength rating of the characters. Fights in the story mode are usually one-on-one, but the other modes let you put together a team of up to three different characters Dragon Fighter supersonic Warriors. The limit is four. So, if you choose a character with a strength rating of three, the other character has to be rated a one. If you pick a character with a strength rating of two, you can choose another two or fill out the team with a pair of ones. When you're playing a team-based mode, you can switch characters on the fly by tapping the L button. This lets you take out a character that's low on stamina, but it also lets you avoid certain attacks thanks to the moment of time that elapses between when one character disappears and when the other appears. Swiping ideas from fighter is rarely a bad idea--the team setup works great. Since this is a inspired fighting game, you know that ki and momentum are going to come into play somehow. In the show, the fighters need to build ki in order to perform special attacks. They typically do this by staying in one spot, grimacing at their opponent, and grunting for a long time. It's pretty much the same in the game. By holding the L button, you can build a character's ki. At certain percentage levels, you can tap the A and B buttons to perform a variety of projectile, combination, and finishing moves. When the indicator reaches the edge, the character being pummeled is stunned. That allows the character with the upper hand to land an extra combination, perform a ki attack, or even execute a heavy attack that can knock the stunned character completely off the screen and into a mountain or building in the background. Momentum is represented by a gauge at the top of the screen. The indicator starts out in the middle, but it moves off to the side as a character lands combinations or forces his opponent to block multiple times. Between the ki attacks, the momentum gauge, and being able to kick an opponent off the screen, Dragon Fighter supersonic Warriors does an excellent job of capturing the aggressive nature of the TV show.
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