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Overview (outline) ================================ A game that turns the color of the squares from brown (desert) to green (oasis) by rotating and linking / ...
COOL LINE

Overview (outline) ================================ A game that turns the color of the squares from brown (desert) to green (oasis) by rotating and linking / linking 24 pieces (Disk) on the 25 squares on the board in technical way. The principle of rotation and linkage of this new game is very cool and ingenious! Configuration/Game concept (line-up) ================================ · You have ten chances to move pieces to gain score per game (10 round system). Scores are displayed for each round. · When all 25 squares can not be greened at the fourth time (until), once all the squares which have been greened return back to brown (reset). · Also when greening all 25 squares within 4 times (Complete),the board color will be reset, the next round starts with all squares browned again. · (Especially at 2 times or 3 times) All greening (Complete) will greatly increase the score! ·The disc is divided into four sectors and each represents number 0 to 3. The red sector is the activation point. · When you select and move one disc on the board freely to an empty square, the discs that is in contact with the activation point rotates counterclockwise (Activation) by the number displayed at the activation point of the moved discs, and chain linkage (Drive) starts ! * If the activation point is facing the outer wall or the empty square, it naturally can not start rotation and counterclockwise and ends simply there. · The rotation continues toward the direction of the activation point of the moved disc (initial direction). The second next disc will rotate left in accordance with the contacted number of the sector of the first rotating disc which is on the same direction of the activation point of the moved disc. In the same way, the interlocking can continue until the maximum number of prescribed the linked rotation (basic 16) is achieved. · If the number on the directing quarter space of the disc is 0, or if it encounters the outer, the drives change the direction to the left. * If the leftward suce also encounter the outer edge or the leftward number of the disc is also zero, the rotation ends there · The color of the squares with rotating discs changes from brown to green. As continuing the rotation to the upper limit as much as possible without duplicating, you can get score up at fewer times. · At the end of rotation, when the direction of the activation point of three or more discs are aligned same vertically, horizontally or diagonally (alignment) in a row, if the square of the discs are brown, they become green and also the number of discs established becomes an additional element of the score. · The score calculation for each round is {number of rotations (drive) + number of linkage frames (alignment)} × the number of newly greened squares, 10 if the completion is completed for the second time, 10 for the third time, 2 for the 4th time We will further multiply. · Total score of 10 rounds (or 11 rounds) will be the total score in 1 game.
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