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CityGuardians -Defensive turn-based strategy game-
Let's get rid of the city's threatening monsters with the guardian and annihilate the 10 latent bosses! --- Game system --- *Clear condition -- To annihilate 10 bosses *Game over conditions -- All the guardians are annihilated -- Continue as long as you can escape -- Assets are negative -- Population will be 0 --- Main commands --- *Town Investment: Increase population increasing every turn -- As the population increases, revenue increases every turn *Recruit Investment: The number of selectable guardians increases *Investigation investment: the probability of discovery of enemy boss increases *Training investment: Increase in parameter rise during training *Strength strengthening: HP increase *Strengthen attack: Increase damage to enemy *Reinforcement: Reduce damage from enemies *Strengthened quickness: It is easier to avoid attacks from enemies *You can rest the guardians -- At the same time as HP recovery, guardians are a little pleased *Make the new guardian a friend -- The higher the recruit level, the more choices -- Be careful when hiring a large number because the balance will be negative *You can check the guardian's parameters *Bonus -- The motivation of the guardian rises by giving a bonus *Special ability -- Automatic recovery: HP recovers a all amount on attack -- Critical: The amount of damage given to the enemy increases with probability -- guts: when the HP becomes 0, it stays to 1 with probability -- Experience bonus: Experience value can be obtained more than usual -- [Attack, Defense, Rapidity] Bonus: Higher rise than usual at level up *Search -- Find enemies currently discovered and a few enemies *Search carefully -- Find the enemies currently discovered and a certain number of enemies *Search thoroughly -- Find enemies currently discovered and enormous enemies -- It is better not to choose when there is not enough room for the guardian's combat strength *AutoBattle -- On keeps fighting automatically -- In the state of On, you can not escape, so let's turn it off when it becomes erous *Fight -- Attack each other once *Escape -- If you are in er, you can escape, but the population decreases according to the enemy's strength -- If you cut down the enemy's HP even a little, the population decline will be stopped accordingly --- Round Bonus --- *Save up -- Round bonus according to game contents at the end of the game (clear or game over) -- Display video advertisement on title screen and earn *Use -- Advertisement invalidation at the time of title transition: Advertisement deletion when moving to title -- Added allocation parameter: Parameter to be assigned to character when "From beginning" is added -- Initial [city, solicitation, training, exploration] Level: each level at the start increases -- Initial guardian addition: The number of guardians at the start increases -- As soon as the guardian increases too much, the balance will be negative, so be careful -- Initial level increase: the level of the guardian at the start rises -- Initial Population Addition: Population at the start increases -- Increase initial funds: increase funds at the start --- Hints and tips --- *Defeat the enemy if you are in trouble with money -- If you can afford the guardian's fighting power, choose 'thoroughly explore' *Let's raise the search level after the guardian has grown to some extent -- Increasing the search level increases the probability of boss appearance, so you can not win if you remain weak guardian *Keep the guardian motivated high -- If the motivation goes down too much it runs away *Cherish the guardian you hire for the first time -- Hiring afterwards will cost more *Strong new orb game bonus -- It is difficult to clear in the first play, Let's start in a strong state with the round bonus
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