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Burger Tar
The object of the game is to complete a number of hamburgers while avoiding enemy foods. When the chef walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. Once all burgers are completed, the game level is finished. While making burgers, you must avoid the antagonists, consisting of three types of enemies: Mr. Hot Dog, Mr. Pickle, and Mr. Egg. Enemies can be dodged, stunned, crushed with a falling ingredient, or dropped by luring them onto an ingredient and then causing it to fall. In this last case, the piece will fall two extra levels for every enemy caught on it. Enemies that have been crushed or dropped return to the maze after a few seconds. Dropped enemies award larger point values than crushed ones; therefore, to obtain a high score, you must attract more than one enemy onto an ingredient just before dropping it. The chef has pepper shots to shake on nearby enemies to stun and render them harmless for a few seconds. Extra shots are obtained by collecting bonus foods, such as coffee, an ice cream cone, or French fries, which appear in the center of the maze when a certain number of ingredients have dropped. There are six screens of increasing difficulty, with more burgers and enemies, burgers that have more parts, and/or layouts that make it easier for the chef to be cornered and harder for him to reach the ingredients. Completing all six screens takes the chef back to the first one.